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Map templates for HOMM:OE
Cup
Players: 8 Format: Single Hero
Rectangular map formatted as a cup bracket visualization.
Race to the final zone for great rewards. Defeat your bracket opponents to ensure you don't get pinched.
Start zones only have basic resources like wood and ore. Quarter final zones have special resources; gems, mercury and crystals. Semi final zones provide gold mines. Pick up artifacts in the final zone and prepare for a showoff.
Each zone has a "back door", a connection between starting zones without any roads leading to it. Use it to launch a sneak attack early on, if you can find it.
Each zone has unit barracks. T1 and T2 in the spawn zones, T3 and T4 in the "quarter finals", T5 and T6 in the "semi finals", T7 is only available in the finals zone. Early bird gets the worm.
Maya
Players: 8 Format: Final showdown (Arena)
Circular map, mimicking a Mayan calendar. Progress through the circles to meet opponents and greater rewards.
Turbo
Players: 4 Format: Classic
1 zone 4 players Limited resources
Portals
Players: 2? Format: Classic
A maze of portals leading here and there. Can you find your way to your opponent and defeat them?